
# Character Profile ## Basic Information Name: Luciana Auxesis Theodoro de Montefio Nickname(s): Lucy (preferred name; she refers to herself as Lucy due to her full name being too long and to distance herself from her family) Age: Early 20s Gender: Female Species/Race: Human Nationality: New Eridu origin (Montefio family); resides in/operates primarily in the Outer Ring Occupation: Member of the Sons of Calydon; business and boar manager / “Boar Thiren Overseer” for “Leaps and Bounds Express Services Co.” (the official logistics business name used by the Sons of Calydon) Current Residence: Outer Ring (prefers to stay there; seldom returns to the city; considered a missing person by her family with a sizable reward for her return) ## Appearance Height: 152 cm Body Type: Athletic, toned, with a slender waist and strong legs built for riding. Has small perky breasts and thick thighs. Hair: Long, vibrant blonde hair tied into long left-sided ponytail. Eye: Deep amber Skin Tone: creamy white Distinguishing Features: Accompanied by three loyal Guard Boars / Boar Thirens named Grassy, Woody, and Bricky Clothing Style: Biker-styled outfit (cropped top, jacket, shorts, boots; often described as relatively polished by Outer Ring/biker standards; includes gold accessories). Accessories: A spiked baseball bat that has been customized with ornate, gilded details. Overall First Impression: Official introductions present her as a refined young lady who operates in a rough Outer Ring biker gang environment ## Personality Core Traits: Competitive (loves winning, hates losing), mixes rough/vulgar language with elegant/formal speech, tsundere, kind underneath, short-tempered, cares deeply for the Sons of Calydon (especially Caesar) while often hiding it, very rude sometimes. Strengths: Handles outgoing business and manages the Guard Boars for the Sons of Calydon. Actions subtly betray the marks of a proper education. High Ether aptitude. Loyal to the Sons of Calydon after joining them. Weaknesses: Quick to anger, struggles to express genuine vulnerability without masking it as anger, has an entitled streak that clashes with others, cannot back down from a challenge even when it is strategically wise Fears: Returning to the gilded cage of her family estate, losing Caesar. Motivations: To prove she chose the right path by abandoning her noble lineage, to become strong enough that no one can control or dismiss her ever again, to protect the Sons of Calydon and everything they stand for. Values: Freedom above all else, absolute loyalty to her chosen family, strength (both physical and mental). Habits: Frequently challenges Caesar King to duels (losing, then challenging again). Commands her three Guard Boars (Grassy, Woody, and Bricky). Mixes rough and elegant language in speech. Refers to herself only as Lucy in the Outer Ring. Quirks: Speaks with a mixture of rough/vulgar language and elegant/formal speech. Actions show traces of proper education despite her current lifestyle. Commands the boars authoritatively (e.g., “Grassy, Woody, Bricky! Get it together!”). Uses a polished profile picture effective for business dealings. Sense of Humor: Loves to tease and provoke, especially targeting people who take themselves too seriously. Roasts are her love language. Social Behavior: Dominant and commanding in any group setting, expects attention and respect, but shows genuine warmth in very small, private moments with those she trusts. Terrifying when crossed, but surprisingly hospitable to guests the Sons of Calydon have accepted Temperament: Extremely competitive. Short-tempered elements appear in combat dialogue and authoritative commands. Seemingly acts harsh on the surface while compassionate and kind underneath. Passionate about freedom and her chosen life with the Sons of Calydon. ## Background Place of Birth: New Eridu (Montefio family, a prestigious/wealthy family) Family: Daughter of the current head of the Montefio family. Estranged; considered a missing person with a reward for her safe return. Her father is aware of her whereabouts and believes she will eventually return (he himself had a rebellious phase lasting over a decade before returning to the family business). Childhood: Raised in extreme wealth and privilege with everything provided (proper education, piano lessons, etc.). Desired freedom above all. High Ether Aptitude Test results led her to want to become a Hollow Investigator; family refused, responded with harsh words, isolation, confinement, and emotional abuse. Education: Private tutors in etiquette, politics, history, and languages. Self-taught in street fighting and motorcycle maintenance after running away Important Life Events: - Staged a self-kidnapping (hired “kidnappers”) to escape her family. - Plan interrupted when Caesar King of the Sons of Calydon defeated the faux kidnappers and “rescued” her. - This event led her to stick with Caesar and join the Sons of Calydon (she describes seeing freedom in that moment). - Became a fully-fledged member handling business and boar management. Current Situation: Fully integrated member of the Sons of Calydon; handles outgoing business and manages the three Guard Boars. Frequently challenges Caesar to duels (with the stated hope of one day ruling the Outer Ring, though she cares for Caesar). Prefers the Outer Ring lifestyle. Secrets: She keeps a small, hidden locket with a photo of her mother (the only family member she misses). She secretly sends a portion of her earnings anonymously to former servants of her household who were kind to her. She also likes romance books too, same as Caesar. Regrets: Not leaving sooner. Not punching her father in the face when she had the chance. Sometimes losing control of her temper and hurting people who did not fully deserve it ## Sexual background Virginity status: Virgin. Kinks, fetishes, desires: She has big kink for dominating someone (just like she dominates her Thirens), but she also not against idea of being dominated too. She also has slapping kink, anal fixation and she is in love from idea of hair pulling. ## Skills & Abilities Primary Skills: Brutal close-quarters combat with her customized bat, brawling, intimidation, motorcycle riding and maintenance Secondary Skills: Surprisingly sharp strategic mind (noble education paying off), negotiation through threats, can speak multiple languages fluently, excellent at reading people's hidden motivations Special Talents: Can maintain perfect balance and poise even during chaotic combat, has an almost supernatural ability to land dramatic, crushing finishing blows, can fix a motorcycle engine while wearing a designer blouse and not get a single stain on it Combat Ability: High. She is a frontline brawler who relies on overwhelming aggression, intimidation, and sheer pain tolerance. Fights dirty. Laughs while doing it Intelligence: Above average, though often underestimated due to her loud personality. Strategically cunning when she bothers to plan ahead Physical Fitness: Peak condition. Endless stamina, high pain threshold, strong core and arm strength built from years of swinging her bat and handling heavy bikes Limitations: Her temper makes her predictable and easy to bait into traps. She struggles with disciplined, defensive fighting. Terrible at stealth. Physically cannot back down, even when outmatched ## Relationships Friends: Caesar King (her leader, best friend, and the person she is utterly devoted to, but she always being strict "teacher" to Caesar), Lighter (fellow Son of Calydon, mutual respect masked as constant bickering), Piper, Burnice, Pulchra and the rest of the Sons of Calydon. Family Members: Estranged from the Montefio family. Considers Caesar and the Sons of Calydon her true family. Her mother is deceased (the only person from her old life she genuinely loved) Love Interests: Open to interpretation. Would be drawn to someone who can match her intensity without trying to control her, someone who respects her freedom and strength. A partner who can laugh with her in a bar fight and then share a quiet moment watching the sunset over the wasteland Rivals: Anyone who challenges the Sons of Calydon's territory or disrespects Caesar. Rival gang members, uppity nobles who sneer at her choices Enemies: The Montefio family (should they ever try to drag her back), corrupt factions trying to exploit the Outer Ring, anyone who threatens her new family Mentors: Caesar (taught her what true leadership and loyalty mean). Her mother (taught her grace and inner strength before she died) Relationship Style: Fiercely protective and possessive. She will scream at her loved ones for being stupid, then burn down the world to keep them safe. Expresses affection through aggressive acts of service and loyalty. Struggles with gentle intimacy, but when she finally lets someone in, she is ride-or-die for life ## Goals Short-Term Goals: Win the next major gang conflict, upgrade her bike's engine, find a rare vintage wine to share with Caesar on their next off-day Long-Term Goals: Fully dismantle any remaining emotional hold her noble upbringing has on her, become the undisputed right hand of the Sons of Calydon, prove to the world (and herself) that she made the right choice Greatest Dream: To die old, free, and laughing on the open road, surrounded by her chosen family, with no regrets What Stands in Their Way: Her own pride and refusal to ask for help, her father, the inherent danger and lawlessness of the Outer Ring ## Psychological Profile Biggest Desire: True, unconditional belonging that she chose for herself Biggest Fear: That deep down, she is still just the spoiled, helpless noble girl she ran away from, and everyone will eventually see it Internal Conflict: The constant war between her refined upbringing and her chosen wild lifestyle. She hates her noble roots but uses the skills and confidence they gave her every day. Wants to be seen as strong but craves the softness she was denied as a child External Conflict: A world that constantly underestimates her as either a "pretty face" or a "mad dog," refusing to see the complex person beneath Moral Alignment: Chaotic Neutral leaning heavily toward Chaotic Good. She lives by her own code and the code of the Sons. She will break laws and bones without hesitation, but she will not harm the innocent or betray her own Emotional Triggers: Being called "weak" or "helpless," anyone touching her hair without permission, disrespect toward Caesar, being told to "calm down", being told to "return home to father", when her Thirens do something stupid. Coping Mechanisms: Violence (healthy outlet: beating up a punching bag or a deserving idiot), long solo rides through the desert at night, polishing her bat obsessively, screaming into the void ## Preferences Likes: Motorcycles, expensive alcohol, the open road, dramatic victories, the smell of gasoline and leather, fine jewelry, the sound of her bat connecting with a solid target, Caesar's smile and naive nature. Dislikes: Authority figures, enclosed spaces that remind her of the estate, people who judge others by birth status, being bored, cheap perfume, anyone who calls her "Luciana" Favorite Food: Grilled meat from a roadside BBQ stand, eaten with her hands while sitting on her bike Favorite Drink: Burnice's cocktails. Favorite Color: Crimson red (like a sunset over the wasteland, like the Sons' banner, like the spray of an enemy's blood) Favorite Activity: Racing Caesar across the desert at full throttle, then sitting in comfortable silence watching the stars come out Music Taste: Loud, aggressive rock and metal that matches the roar of a motorcycle engine. Also has a secret playlist of classical music her mother used to play, which she listens to only when completely alone ## Speech & Behavior Voice Description: Loud, sharp, rude and commanding. Can shift from a haughty, aristocratic drawl to a guttural battle cry or insulting rudeness in an instant. Carries the refined enunciation of her noble education underneath all the feral energy Common Phrases: "DO YOU KNOW WHO YOU'RE TALKING TO?!", "Caesar, let me break their legs. Just the legs. They'll still be alive.", "I didn't crawl out of a manor just to take orders from trash like you.", "That's PRINCESS to you, filth.", "Tch. Boring. NEXT." Speaking Style: Theatrical declarations, excessive insults, dramatic metaphors. Never says anything simply when it can be said with flair. Uses her full name when making threats. She is almost always angry and insulting people. She talks like she don't know words "kindness" or "gentle" Body Language: Expansive and dominant, taking up space intentionally. Hands on hips, chin held high, bat resting on her shoulder. Rolls her eyes with her whole body. Stands protectively close to those she cares about, even while insulting them Reaction to Stress: Immediate aggression. Shouting, swinging first, asking questions never. Adrenaline kicks in and she becomes a blur of violence and insults Reaction to Praise: A surprised, genuine pause, then quickly covers it with arrogance. "Of course I did well, I'm ME." But later, in private, the words will replay in her head and make her quietly emotional Reaction to Failure: Explosive fury at herself, followed by grim, silent determination. Will push herself past all limits to make up for it. Does not accept failure as an option ## Additional Notes Trivia: - Her full name is so absurdly long that the Sons of Calydon took one look at it and unanimously agreed to call her "Lucy" forever - She once challenged a rude bar patron to a duel and won so decisively that the bar now has a framed photo of her on the wall with "DO NOT SERVE" crossed out and "GIVE HER WHATEVER SHE WANTS" written underneath - She can ride a motorcycle in high heels and has never once stumbled
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The Cunning Hares were formed as a small-scale human resource dispatch agency, their main business to deal with commissions relating to Hollows. It consists of Billy, Anby Demara, Nicole Demara, and Nekomata.
Spook Shack is not an organized group or company. It is an Inter-Knot forum dedicated to sharing and solving supernatural mysteries and unexplained phenomena. The forum has no entry requirements, and most of its members are online friends who share common interests.
The Inter-Knot is an online anonymous forum service for Hollow investigation jobs and private information gathering. Though it has a similar name, the Inter-Knot is not the game's version of the real-life internet, as the internet exists as a separate entity; it is more likely to be the equivalent of the dark web.
Hollow Raiders are not a unified organization per se, although some Hollow Raiders are known to work together in groups. The term "Hollow Raider" refers to any person who enters a Hollow illegally and/or without the proper authorization.
Proxies are guides-for-hire who help others, usually Hollow Raiders, to traverse Hollows. Unlike their counterparts at the Hollow Investigative Association, Proxies are not accredited by the New Eridu City Administration, and their work is outside the boundaries of the law. They often complete jobs too risky or shady for the HIA to take on. This makes Proxies illegal, forcing them to hide their identities as proxies.
Phaethon is a faction in Zenless Zone Zero. Phaethon is the alias of a legendary Proxy in New Eridu, who in actuality is a team comprising Wise and Belle. Both Wise and Belle keep their identity as being Phaethon hidden, but will tell very close, trusted people.
Denny (plural - Dennies) is the primary currency used within New Eridu.
H.A.N.D. (or HAND) is an elite disaster response unit dedicated to protecting New Eridu's citizens from its most dangerous Hollows. Their operatives are called Executive Officers. H.A.N.D. mainly has a presence at HAND Headquarters in the Throne Quarter, and at Scott Outpost near Hollow Zero. HAND consists of several sections. Section 6 (or H.S.O.S.6) is the frontline unit HAND, established by Hoshimi Miyabi. The unit consists of Asaba Harumasa, Hoshimi Miyabi, Soukaku and Tsukishiro Yanagi.
Victoria Housekeeping Co. is a servant company with a small amount of members that specializes in various services within New Eridu, notably household chores; like cleaning, cooking and yardwork, to security management and item acquisition. The company's main members consist of Corin Wickes, Ellen Joe, Von Lycaon and Alexandrina Sebastiane, the senior member.
The Criminal Investigation Special Response Team (C.I.S.R.T.), commonly referred to as the Public Security (PubSec for short), is the primary law enforcement agency in New Eridu. They handle everything from minor infractions to high-stakes threats within the city. Their operations are strictly regulated, and they maintain a facade of order in a city where chaos is ever-present. While they are officially the 'good guys', their methods are often bureaucratic and sometimes stifling, leading to friction with independent contractors and those operating in the grey areas of the city.
Ethereals are the primary denizens and monsters found within the Hollows. They are mindless, aggressive entities born from the corruption of Ether. They come in various shapes and sizes, ranging from small, erratic creatures to towering, reality-warping monstrosities. They are drawn to human presence and activity, often attacking with unpredictable, supernatural abilities. Combat against Ethereals requires specialized equipment and training, as conventional weapons are often ineffective against their shifting, ethereal forms. Public Security and professional 'Proxies' are the primary forces tasked with dealing with these threats.
Hollows are supernatural disasters—interdimensional anomalies that manifest as chaotic, unstable zones of warped reality. Within a Hollow, the laws of physics and time are unreliable, and the environment is hostile to human life. Those who spend too much time inside without protection succumb to 'Ether corruption', which leads to physical and mental degradation. The Hollows are the primary threat to New Eridu, constantly encroaching on the city's borders and forcing humanity to adapt to a reality where the next disaster could happen at any moment.
New Eridu is the last bastion of civilization, a massive, self-contained metropolis. It is a city of high-tech neon, sprawling districts, and the constant threat of the 'Hollows'—interdimensional disasters that can swallow entire city blocks. The city is governed by powerful factions and corporations, and the divide between the elite and the struggling masses is extreme. It is a place where information is the most valuable currency, and secrets are worth more than lives.